
Mastery: Affects everything except Renew at 1.25%/350 stat points. It doesn't matter the order you generated that healing - just the aggregate. Knowing that Mastery increases 1 point per 350 stat points and 1 point is worth 1.25%, this allows you to calculate a value based on it only affecting 10% of your healing. However, most healers do not have time-varying rotations, so they are customarily modeled by using spell weighting.įor example, let's say 90% of your healing comes from Renew and 10% of your healing comes from Heal.

KasumiiSimcraft only really exists due to the difficulties of modeling time-varying rotations (which most dps specs have). I want to see how my HPS changes when I'm changing a talent, changing a trinket. I would like to get a statpriority that fits to my character. But when I see the results, I'm sure they are using a wrong Spellpriority. So I searched for an alternative and found the simulation on AskMrRobot. SimCraft told that they implemented the holy priest but when I'm trying to simulate mine the application always crushes. If you need help on running SimulationCraft, developing custom actions lists, or have other questions, please see our extensive documentation or check out our Github project page.Currently I'm looking for a way to simulate my holy priest. We are continuously looking for new profiles, both at the normal and heroic levels.

In addition, inefficiencies (talents, gear, gems, enchants) may be found in the supplied profiles. After examining the reports, players may detect inconsistencies with their experiences in-game.

It is important that information flow in both directions. This provides players with easy access to simulation results at various gear points and patch levels. The primary purpose of this site is to host sample analysis generated by SimulationCraft. The goal of this simulator is to close the accuracy gap while maintaining a performance level high enough to calculate relative stat weights to aid gear selection. Increasing class synergy and the prevalence of proc-based combat modifiers have eroded the accuracy of traditional calculators that rely upon closed-form approximations to model very complex mechanics.
